Marketing
Kerin*Hartley*Rudelius*Edwards*Tibbo
Chapter 10
Developing New Products and Services
- Chapter 10 - Developing New Products and Services
- Key terms (page 239)
- Product decisions
- product item = a good, service, or idea consisting of a bundle of tangible and intangible attributes that satisfies consumers and is received in exchange for money or some other unit of value = SKU = stock keeping unit
- product line = a group of products that are closely related because they satisfy a class of needs, are used together, and sold to the same customer group, are distributed through the same outlets, or fall within a given price range.
- product mix = the number of product lines offered by a company
- Product classifications
- by User
- Consumer goods = products purchased by the ultimate consumer
- convenience products = items that the consumer purchases frequently and with a minimum of shopping effort
- shopping products = items for which the consumer compares several alternatives on criteria such as price, quality, or style.
- specialty products = items that a consumer makes a special effort to search out and buy
- unsought products = items that the consumer either does not know about or knows about but does not initially want
- Business goods = products that assist directly or indirectly in providing products for resale = B2B goods = industrial goods = organizational goods
- production products = items used in the manufacturing process that become part of the final product
- support products = items used to assist in producing other goods and services
- installations, accessory equipment, supplies, services
- by Degree of tangibility
- nondurable goods = items consumed in one or a few uses
- durable goods = items that last over an extended number of uses
- services = activities, deeds, or other basic tangibles
- New product (= What is a new product?)
- degree of degree of distinction from existing products
- time base (defined by government)
- company's perspective
- effect on a consumer's usage pattern (= degree of learning required by a consumer in order to use the product properly)
- continuous innovation = the least change in the product (= no new behaviours must be learned by the consumer)
- dynamically continuous innovation (= only minor changes in behaviour are required to use these new products)
- discontinuous innovation = the greatest change in the product (= consumers must learn entirely new behaviours or consumption patterns in order to use the product)
- New Product Process
- New-Product Strategy Development
- Idea Generation
- Screening and Evaluation
- Business Analysis
- Development
- Market Testing
- Commercialization
- Failure
- insignificant point of difference
- points of difference = those characteristics of a product that make it superior to competitive substitutes.
- incomplete market and product definition before product development begins
- protocol = a statement that, before product development begins, identifies (1) a well-defined target market; (2) specific customers' needs, wants and preferences; and (3) what the product will be and do.
- too little market attractiveness
- high growth, real buyer need
- poor execution of the marketing mix
- poor product quality on critical factors
- bad timing
- too early, too late, at a time when consumer tastes are shifting dramatically
- no economic access to buyers
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